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Kenneth Skybound
Gallifrey Resources
55
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Posted - 2013.05.09 15:29:00 -
[1] - Quote
Myself and another decided to sit on a gate for legal targets - suspect flagged, criminal flagged and outlaw players - to make an interesting kill or 2.
I flew a T1 cruiser, my friend in a T1 logistics.
When a fight came through (an outlaw caracal) I engaged and called my friend to start repairs.
For a while the reps wouldn't land, and we discovered this was because his safeties were green and thus wasn't allowed to repair me. Now, I understand that a limited engagement will cause a suspect flag to outside interference, but my friend was trying to defend me against an outlaw. Why would concord punish the people attacking the outlaws?
Is this a bug? Oversight? Harshly intended feature? (and under what premise if intended. It must have a reason!)
Appreciate any insight. |

Kenneth Skybound
Gallifrey Resources
55
|
Posted - 2013.05.09 15:47:00 -
[2] - Quote
Except being suspect flagged (bearing in mind, this is a low sec system - hence the outlaws casually flying around) IS a death sentence. We chose to lose the Moa rather than chance saving it or chance losing both in the fight we ended up with as enemy reinforcements arrived.
If the suspect flag wasn't there, the other ships would be less likely to engage the logi as the sentry guns could mean the loss of their ship.
Plus, he's hardly neutral if he's in my fleet AND corporation! |

Kenneth Skybound
Gallifrey Resources
55
|
Posted - 2013.05.09 19:46:00 -
[3] - Quote
CONCORD assigns suspect/criminal flags, hence why it is concord, even if they don't field ships.
@Kimo, surely the difference could be called between a duel and non-consensual limited engagment (eg, attacking an outlaw). If you invited the outlaw to a duel, THEN external logi could be considered neutral, while just taking on an outlaw generally is punishing those of low security status. The logi can accept a limited engagement with the outlaw upon repping, matching the repped ship, but it'd prevent random other ships being able to engage without an LE with the repped ship to pass onto the logi. |

Kenneth Skybound
Gallifrey Resources
55
|
Posted - 2013.05.09 21:45:00 -
[4] - Quote
Vimsy Vortis wrote:Pre-Crimewatch 2.0 Carebear wrote:Neutral Logistics should be attackable by everyone! Post-Crimewatch 2.0 Carebear wrote:What, I didn't mean my neutral logistics, I meant their neutral logistics! I am so terribly upset that you guys got exactly what you asked for. Shame you didn't think about what the consequences would be.
@Vimsy Neutral logi used in wardecs and other high sec fights were a major issue (and tbh, the reluctance of others to engage/lack of others present makes that particular change modest in effect).
I wouldn't give two ***** if logi pilots got all the same flags as the person they are repping, it's the EXTRA flag that I have issue with. The logi ship is a neutral as my own ship when first engaging the outlaw!
@Kimo Sorry, but comparing the rules laid down by concord and the rules of irl is irrelevant. Just because someone steals a packet of crisps from a shop doesn't mean you are allowed to shoot them on sight for the next 15 minutes either. As it is, we DO have free reign to shoot on outlaws etc, but not to defend against them without "committing an offence". |
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